Overwatch | Flicking or Tracking
Advanced Overwatch players are always using such terms as Flicking and Tracking while they are discussing the aiming methods. What these words mean and why you need to use them if you are interested in the Overwatch account boosting, like boosters from https://expertboosting.com.
Later I will highlight the pros and cons of each of these methods but first of all, we need to talk about what are these methods actually are. These are both aiming methods but they are differed by the types of the hand (and mouse) motions that get your crosshair directly on the enemy.
Long story short:
- Tracking – following your victim and minimizing the difference between the crosshair and your potential victim.
- Flicking – predicting the position of your enemy without following them with your mouse.
Technically you could use a little flick when you are tracking an enemy, after all, it is almost impossible to perfectly follow the target. The professional players always try to move erratically that is why a little flick is requirable to land a successful shot. But such a tiny flick is almost nothing, compared to the proper flicking technique.
Hitscan heroes in Overwatch could benefit the most from the Tracking or Flicking. Just want to remind that hitscan heroes in overwatch are next:
But some of them could only track, while others would benefit the most from the flicking. For example, Tracer, Zarya and Soldier 76 would be pleased if you will use Tracking, such an approach will maximize the DPS and will make America Great Again! And these heroes just would not benefit from the flicking at all, their weapons require you to always hold your crosshair on the target.
Heroes with one strong shot would benefit the most from the flicking strategy. So if you are playing as Widowmaker, Ana, McCree or something similar you will see how flicking would show better results over tracking.
But you could hear a lot of arguing across these methods you need to understand that the most effective is the most comfortable for YOU. It is important to learn these two methods, but only you could decide which one is preferable in this exact situation. You will find yourself in a lot of situations when you will use both of these methods playing one hero. For example, Flicking is a necessary skill to catch hard-to-follow enemies like Genji, Pharah or Tracer. While Tracking will give you the best shot at the slow-movement targets like Zarya. Most of the people are using tracking, but only because they just do not know that there is an alternate for aiming, but to master Overwatch, you need to understand that there are 2 aiming methods that must be learned if you are willing to be better.
In Overwatch, you could find custom games that will help you in training of these aiming methods. One of them is a mini-game where everyone is playing as Ana and could kill enemies only with headshots. The movement speed is reduced here, so it will not be as hard as you think, but it is almost perfect for everyone who are willing to increase their aiming. With this practice, you will learn how to track enemies and make little flicks to land headshots. Setting you could easily find on the web, but I highly suggest you play with the next settings: Movement speed, Heroes, HP. This could be used to learn how to play as projectile-based heroes like Genji and Hanzo.
If you want to practice Flicking then you need to disable “”only headshots“” or just change the hero from Ana to Widowmaker. Ana has extremely strange hitboxes, try them out and you will quickly understand about what I am talking:)
Just take as a rule to practice a little (at least 20-30 minutes) a day, every day, and use the experience you acquired in the real games. You will quickly start to notice that your aiming skills are enhancing and start to slowly expand your hero pool. After a week you will see how it is easier to keep your crosshair locker on a certain hero. With such experience, you will be able to land every headshot, especially if the outcome of the match depends on it!